10/2/2023 0 Comments Star trek resurgence switchNot all dialogue choices affect people’s opinion of you, but when they do, a box will appear in the corner of screen in red, white, or green, corresponding to their opinion falling, staying neutral, or rising. Essentially, Star Trek: Resurgence is a role-playing game minus the experience points. ![]() The trick isn’t in finding the “right” answer, because it doesn’t exist, but in being consistent and not confusing people by running hot and cold all the time. You only have a few seconds to choose, which keeps things pacy and prevents you from overthinking or over-regretting. For example, the medical officer might suggest the Captain is being an unpleasant hardass, and as the First Officer, you can be friendly and agree diplomatic and say you can’t comment or tell her off. You get to participate in this drama by choosing one of three dialogue options during conversations these options boil down to friendly, serious, and unfriendly. Then again, it makes sense that people in a post-scarcity society would value status more than anything as silly as material weath, which explains why the USS Resolute’s Captain (whom I call “Captain Hardass”) is so concerned about repairing his reputation and avoiding disgrace, leading to all sorts of interesting conflicts. lower decks” and “chain of command” tension only works if everyone believes starships must be run as a benevolent dictatorship in reality, 18th century pirate ships were much more democratic. So much of TNG’s drama comes from Starfleet being an ultra-hierarchical, quasi-military organisation that exists within a near-utopian post-scarcity society. Very 90s-style post-Cold War US diplomacy! This mission is complicated by a classic TNG workplace story, where the incoming Commander Rydek must navigate acrimony among the USS Resolute’s senior staff – acrimony that led to the accident that killed the previous First Officer. It’s written like TNG, too: you’re helping Ambassador Spock mediate between two planets on the brink of war. This game is very consciously designed like an episode of Star Trek: The Next Generation (TNG), right from the chapter titles, which confusingly appear every 5-15 minutes, to the conveniently identikit Starfleet uniforms. Occasionally you walk around and explore small environments, but otherwise your interactions are “on rails” and confined to, say, pushing a button to turn a lever or flying a shuttlecraft from A to B around some asteroids. I’m always saying we should reverse the polarityĪ lot of your time is spent talking, where you choose dialogue options that will change the crew’s opinion of you, with potential consequences later on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |